Home computers led to video games, "farming" of virtualcurrency in multiplayer online games, and fluidity in identity and gender roles.
家用电脑带来了电子游戏、在网游中赚取的虚拟货币以及身份和性别角色的可变。
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The trading, buying and selling of virtualcurrency from popular games like World of Warcraft and EverQuest has been a largely underground market — until now.
至今为止,来自魔兽世界和传奇等热门游戏的虚拟货币还只能通过一个庞大的地下市场进行交易买卖。
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Over time, those items can command a premium in the secondary market, where members trade their goods for virtualcurrency.