I will try to explain some of the tricks I have done just to let you know in general how its fullyrigged.
我会试着解释一些我使用的技术,以便让你大致了解它是如何被完全绑定的。以前轮为例。
2
Make the fullyrigged object, duplicate it and place it multiple times in the scene. This is tedious, and placing objects accurately in a grid is hard.
制作完全绑定的物体,复制并在场景多次替换,这是非常乏味的,并且在表格中准确放置物体是非常困难的。
3
You can position, scale and modify your own unique splashes from the supplied meshes or adjust one of the fullyrigged assemblies to derive the exact shape you need.