In this paper, a hardwarealgorithm for graphics rasterizer on embedded platform is presented.
提出了一种面向嵌入式平台的图形光栅的硬件实现算法。
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Though load balancing is not so significant in execution of a MapReduce algorithm, it becomes essential when handling large files for processing and when hardware resources use is critical.
For the performance study, we configured the appropriate garbage collection algorithm, page size and heap size on each OS and hardware configuration tested.