单词 | matinee | ||||||||
释义 |
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Vondrak说,设计人员使用Matinee来创建更长的游戏片段,有些是原创的,而其他的是从电影扩展而来。 unrealengine.com | Vondrak said the [...] designers utilizedMatinee to create thebigger [...]moments from the game, some of which were original and [...]others were expanded from the movie. unrealengine.com |
虚幻Matinee不仅对游戏中过场动画非常有价值,而且也是我们的预可视化处理的关键部分。 unrealengine.com | Unreal Matineeisextremelyvaluable [...] not just for in-game cinematics, but also as a critical part of our pre-visualization process. unrealengine.com |
在开发的最初阶段,我们可以确定我们想要带入到游戏中的新功能,同时使用Matinee对游戏中的概念验证实现快速开发,而这种验证可以使团队以最小开发成本很快地评估游戏创意。 unrealengine.com | Very early on in development, we were able to [...] identify new features we wanted to [...] bring to thegame, andMatinee was used to rapidly [...]develop in-game proof of concepts that [...]enabled the team to quickly evaluate ideas with minimal development cost. unrealengine.com |
工作室全面使用了虚幻3的工具,比如Matinee,Yano称之为创建动画过场的理想系统,能够无缝淡入淡出游戏,“我们能以令游戏者感动的方式制作过场真是很酷,” [...] Yano说。 unrealengine.com | The studio makes extensive use of [...] UE3 toolssuchasMatinee,which Yano values [...]as an ideal system to create cinematics that [...]blend seamlessly in and out of gameplay. unrealengine.com |
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