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单词 Boltzmann machine
释义

Boltzmann machine

原声例句
经济学人 Science and technology

) Boltzmann machines can be used to create systems that learn in an unsupervised manner, spotting patterns in data without having to be explicitly taught.

)玻尔兹曼机可用于创建以无监督方式学习的系统,无需明确教授即可发现数据中的模式。

经济学人 Science and technology

Dr Hinton also, for good measure, tweaked Dr Hopfield's networks using a branch of maths called statistical mechanics to create what are known as Boltzmann machines.

此外,Hinton 博士还利用数学的一个分支“统计力学”对 Hopfield 博士的网络进行了改进,创造出了所谓的玻尔兹曼机。

中文百科

玻尔兹曼机

玻尔兹曼机的图像表示. 每条无向边都表示一对依赖关系. 在这个例子中有三个隐藏节点和四个可见节点,它并不是一个约束玻尔兹曼机(restricted Boltzmann machine).
 A graphical representation of a Boltzmann machine with a few weights labeled. Each undirected edge represents dependency and is weighted with weight . In this example there are 3 hidden units (blue) and 4 visible units (white). This is not a restricted Boltzmann machine.
Graphical representation of a restricted Boltzmann machine. The four blue units represent hidden units, and the three red units represent visible states. In restricted Boltzmann machines there are only connections (dependencies) between hidden and visible units, and none between units of the same type (no hidden-hidden, nor visible-visible connections).

玻尔兹曼机(Boltzmann machine)是随机神经网络和递归神经网络的一种,由杰弗里·辛顿(Geoffrey Hinton)和特里·谢泽诺斯基(Terry Sejnowski)在1985年发明。

玻尔兹曼机可被视作随机过程的,可生成的相应的Hopfield神经网络。它是最早能够学习内部表达,并能表达和(给定充足的时间)解决复杂的组合优化问题的神经网络。但是,没有特定限制连接方式的玻尔兹曼机目前为止并未被证明对机器学习的实际问题有什幺用。所以它目前只在理论上显得有趣。然而,由于局部性和训练算法的赫布性质(Hebbian nature),以及它们和简单物理过程相似的并行性,如果连接方式是受约束的(即约束玻尔兹曼机),学习方式在解决实际问题上将会足够高效。

英语百科

Boltzmann machine 玻尔兹曼机

 A graphical representation of an example Boltzmann machine. Each undirected edge represents dependency. In this example there are 3 hidden units and 4 visible units. This is not a restricted Boltzmann machine.
 A graphical representation of a Boltzmann machine with a few weights labeled. Each undirected edge represents dependency and is weighted with weight . In this example there are 3 hidden units (blue) and 4 visible units (white). This is not a restricted Boltzmann machine.
Graphical representation of a restricted Boltzmann machine. The four blue units represent hidden units, and the three red units represent visible states. In restricted Boltzmann machines there are only connections (dependencies) between hidden and visible units, and none between units of the same type (no hidden-hidden, nor visible-visible connections).

A Boltzmann machine is a type of stochastic recurrent neural network and Markov Random Field invented by Geoffrey Hinton and Terry Sejnowski in 1985. Boltzmann machines can be seen as the stochastic, generative counterpart of Hopfield nets. They were one of the first examples of a neural network capable of learning internal representations, and are able to represent and (given sufficient time) solve difficult combinatoric problems. They are theoretically intriguing because of the locality and Hebbian nature of their training algorithm, and because of their parallelism and the resemblance of their dynamics to simple physical processes. Due to a number of issues discussed below, Boltzmann machines with unconstrained connectivity have not proven useful for practical problems in machine learning or inference, but if the connectivity is properly constrained, the learning can be made efficient enough to be useful for practical problems.

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