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单词 Dungeon crawl
释义

Dungeon crawl

中文百科

迷宫探索

迷宫探索(dungeon crawl)是一种奇幻角色扮演游戏剧本类型,勇士通过迷宫环境,和各种怪物战斗,洗劫所发现的任何宝箱。朴素的迷宫探索让游戏主持人比复杂冒险管理更容易管理,而“砍杀”风格的游戏更获得专注于动作和战斗的玩家之青睐。因迷宫探索缺乏有意义剧情或逻辑一致,该术语逐渐带有贬义。例如模仿游戏《Munchkin》是关于“的地牢经验的精髓……杀死怪物,偷宝物,刺向你的好友。”

第一个电脑迷宫探索游戏是《pedit5》,由位于美国伊利诺斯州乌尔班纳的PLATO互动教育系统的Rusty Rutherford开发于1975年。尽管游戏很快从系统中删除,但后来出现了一个类似的游戏,如《dnd》和《Moria》。

英语百科

Dungeon crawl 迷宫探索

An in-game screenshot from Legend of Grimrock a real-time, first person view, tile-based dungeon crawler in the style of Dungeon Master.[3] In the center of the image, view into the Dungeon. On the right the open inventory of a party member.
Ein Höhlenterrain für ein Miniaturen-Rollenspiel
Eine isometrische NetHack-Variante: Falcon's Eye

A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinthine environment (a "dungeon"), battling various monsters, and looting any treasure they may find. Because of its simplicity, a dungeon crawl can be easier for a gamemaster to run than more complex adventures, and the "hack and slash" style of play is appreciated by players who focus on action and combat. The term can be used in a pejorative sense, since dungeon crawls often lack meaningful plot or logical consistency. The parody game Munchkin is about "the essence of the dungeon experience… Kill the monsters, steal the treasure, stab your buddy."

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