Before I explain why, let me talk about double - buffering.
在我解释为什么之前, 让我来讲一下双倍缓冲.
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OpenGl animation is mainly through the provision of the double - buffering to achieve.
实现运动彩色立方体的旋转.OpenGl动画主要是通过提供的双缓存实现.
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Demonstrates how to reduce flicker with double buffering.
演示如何用双缓存减少闪烁.
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Utilize OpenGL's double - buffering ability to complete animation.
采用OpenGL系统的双缓冲机制来实现动画.
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Access to hardware text and double buffering of drawings depends on the driver.
对硬件文档的访问和双缓冲制图依赖于驱动器.
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Double - buffering is a technique that mitigates the tearing problem somewhat, but not entirely.
双倍缓冲一种用来减轻撕裂问题, 虽然不是很完全.
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