This paper dissertates how to develop three - dimensional graphics program on . Windows - OpenGL - VC 6.0 platform.
文中论述了利用Windows +OpenGL+VC6.0 平台开发三维图形的基本原理和过程.
互联网
Because the plane three - dimensional graphics, will be drawn from the perspective of influence, throughout the whole.
因为在平面上绘制立体图形, 会受到视角的影响, 难以综观全局.
互联网