Furthermore , ray casting method is a basic method of DVR algorithm.
光线投射法又是三维直接体显示算法中最基本的一种方法.
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At last, we study the accelerating ray - casting algorithm.
最后, 研究了光线投射算法的加速技术.
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We adopt the light weight space leaping technique to accelerate ray - casting based on analysis light coherence.
在分析光线相关性基础上,采用轻度空间跳跃的方法实现加速光线投射的算法.
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Figure 7. Ray - casting calculation requires to split each polygon into a set of triangles.
图七投影计算需要将网面分离成一组组的三角面组成.
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