单词 | depth buffer | ||||||||||||
释义 | depth buffer
更多释义 收起释义 例句释义: 深度缓存,深度缓冲,深度缓冲区 1. Value that this method stores in the depth buffer. 此方法存储在深度缓冲区中的新。 msdn2.microsoft.com 2. Similarly, the method fails if the Stencil flag is specified when the depth-buffer format does not contain stencil buffer information. 同样,如果在深度缓冲区格式不包含模具缓冲区信息时指定Stencil标志,该方法也会失败。 msdn2.microsoft.com 3. The clipping planes also determine how depth buffer precision is distributed over the scene. 裁剪平面,也决定了深度缓存精度如何分布在场景。 game.ceeger.com 4. This member enables an application to prevent the system from updating the depth buffer with new depth values. 此成员使应用程序能够避免系统用新的深度值更新深度缓冲区。 msdn2.microsoft.com 5. Flag is specified when the depth-buffer format does not contain stencil buffer information. 同样,如果在深度缓冲区格式不包含模具缓冲区信息时指定。 msdn2.microsoft.com 6. Gets a value indicating whether the device supports a lockable depth buffer. 获取一个值,该值指示设备是否支持可锁定深度缓冲区。 msdn2.microsoft.com 7. No depth buffer surface is associated with the render target surface. 没有任何深度缓冲区表面与呈现目标表面相关联。 msdn2.microsoft.com 8. The depth buffer has the same width and height as the screen but holds z coordinates instead of color values. 深度缓冲与屏幕有着相同的宽和高,但用z坐标取代颜色值。 www.ibm.com 9. You can test this by comparing the incoming pixel's z coordinate with the value in the depth buffer. 通过将进入的像素的z坐标与深度缓冲中的值相比较,就可以验证这一点。 www.ibm.com 10. This method fails if the ZBuffer or Stencil flags are specified when the render target does not have an attached depth buffer. 如果在呈现目标没有附加的深度缓冲区时指定ZBuffer或Stencil标志,此方法将失败。 msdn2.microsoft.com 1. Support clearing the back buffer and depth buffer. 支持清除后台缓冲区和深度缓冲区。 msdn2.microsoft.com 2. Enables or disables writing to the depth buffer. 启用或禁用深度缓冲区的写入。 msdn2.microsoft.com 3. The depth buffer comparison test is enabled. 启用了深度缓冲区比较测试。 msdn2.microsoft.com 4. You enable or disable the depth buffer test when you bind the target graphics to Graphics3D. 在将目标图像绑定到Graphics3D时,可启用深度缓冲,也可不启用。 www.ibm.com 5. Should the depth buffer be cleared? 是否清除深度缓冲区? game.ceeger.com 6. Flags are specified when the render target does not have an attached depth buffer. 如果在呈现目标没有附加的深度缓冲区时指定。 msdn2.microsoft.com 7. By using the depth buffer, objects are rendered correctly. 通过使用深度缓冲,对象可得到正确的渲染。 www.ibm.com 8. Conversely, if you disable the depth buffer, you have to pay attention to the order in which you draw your 3D objects. 反之,如果您禁用了深度缓冲,那么必须在绘制3D对象的顺序上付出一定精力。 www.ibm.com 9. If the device supports a lockable depth buffer; otherwise, 如果设备支持可锁定深度缓冲区,则为, msdn2.microsoft.com 10. If the device supports a system depth buffer; otherwise, 如果设备支持系统深度缓冲区,则为, msdn2.microsoft.com 1. If the device supports a video depth buffer; otherwise, 如果设备支持视频深度缓冲区,则为, msdn2.microsoft.com 2. If writing to the depth buffer is enabled; otherwise, 如果启用深度缓冲区的写入,则为, msdn2.microsoft.com 3. You can change the two properties, depth buffer and projection, as Listing 7 shows 您可以更改两个属性:深度缓冲与投影,如清单7所示 www.ibm.com 4. Figure 9. Ray Intersecting the Depth Buffer 图例9光线与深度缓存相交 blog.sina.com.cn 5. Motion planning for human arm based on depth buffer 基于深度值的虚拟人手臂运动规划 www.ilib.cn |
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