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单词 collider
释义
colliders是collider的复数

collider

美 
英 
  • n.冲突部份
  • 网络碰撞器;碰撞体
复数:colliders  
n.
1.
冲突部份

例句

释义:
1.
But colliders have failed to turn up direct evidence of the super particles predicted by the theory.
但是冲撞机无法找出直接证据证明理论预测的超级粒子的存在。
www.bing.com
2.
Static Colliders are used for level geometry which always stays at the same place and never moves around.
静态碰撞器用于总是待在同一个地方不移动的水平几何体。
blog.sina.com.cn
3.
When the Rigidbody parent is moved around by forces, the child Colliders move along with it.
当父级刚体受力移动时,子级碰撞器也随之一起移动。
www.cnblogs.com
4.
An alternative way of using Colliders is to mark them as a Trigger , just check the IsTrigger property checkbox in the Inspector.
一个可供选择的碰撞器使用方法是标记他们为触发器,仅需要选中检视面板中的IsTrigger属性选择框。
www.cnblogs.com
5.
Compound Colliders are combinations of primitive Colliders, collectively acting as a single Collider.
复合碰撞器是组合原型碰撞器,共同扮演单个碰撞器的角色。
www.cnblogs.com
6.
Particle colliders automatically flag collisions that look interesting and store data for further inspection.
粒子对撞机自动标记那些看起来与众不同的碰撞,为进一步的研究记录数据。
www.bing.com
7.
Mesh Colliders work the best for terrain or environments made from irregular shapes.
网格碰撞器用于由不规则形状构成的地形或环境十分合适。
www.cnblogs.com
8.
If you don't set inertia tensor rotation from a script it will be calculated automatically from all colliders attached to the rigid body.
如果你在脚本中没有设置惯性张量的旋转,它将从附加到刚体的所有碰撞器自动计算。
game.ceeger.com
9.
Primitive Colliders are less costly for objects under physics control.
原型控制器对于对象的物理控制更加节省资源。
game.ceeger.com
10.
If enabled, this Mesh Collider will collide with other Mesh Colliders. Convex Mesh Colliders are limited to 255 triangles.
如激活,该网格碰撞器将会和其他网格碰撞器碰撞。凸起的网格碰撞器限制在255个三角形面内。
game.ceeger.com
1.
The closest point to the bounding box of the attached colliders.
到附加的碰撞器边界框上的最近点。
game.ceeger.com
2.
Convex Mesh Colliders must be fewer than 255 triangles.
凸起的网格碰撞器含有的三角形面不能多于255个。
game.ceeger.com
3.
Once it re-spawns, the car would haven no colliders for few seconds until it adjust itself.
一旦它重新滋生,车会避风港几秒钟,直到它没有对撞机的自我调整。
www.bing.com
4.
Collider. Raycast Casts a Ray that ignores all Colliders except this one.
投下了一个雷,无视除了这一身撞机。
uc3do.com
5.
The gun_model GameObject has a Rigidbody attached, and multiple primitive Colliders as child GameObjects.
枪模型游戏对象附加了刚体和多个原型碰撞器子对象。
www.cnblogs.com
6.
So I tried testing dynamic colliders instead, much m
所以我尝试去测试动态碰撞体,这会更加有挑战性。
blog.sina.com.cn
随便看

 

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更新时间:2025/2/4 21:26:02