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单词 video gaming
释义

video gaming

  • 网络视频游戏;马骝爱打机
1.
视频游戏
2010 年 iPad 首次发布以来,“视频游戏”(video gaming)就成为苹果招徕用户的关键功能,其重要性与上网、看视频、看电子 …
iphone.tgbus.com
2.
马骝爱打机
古惑香蕉头_互动百科 ... 第二十四集:外星猴到访( Alien Encounter) 第二十五集:马骝爱打机( Video Gaming) ...
www.baike.com

例句

释义:
1.
Link is often referred to as one of the most iconic video gaming characters of all time.
林克也成为了有史以来最具标志性的电视游戏人物。
www.kekenet.com
2.
Weibo should be able to generate as much revenue per user as Twitter does, given its links to Sina's news, video, gaming and shopping.
如果它链接到新浪的新闻,视频,游戏和购物,微博应该可以产出像推特一样的收益。
www.bing.com
3.
Researcher James Weaver and his colleagues suggested that for adults, video gaming may be a form of "digital self-medication" .
研究人员詹姆斯维沃和它的同事们说道,对成年人来说,计算机游戏是“数码自我疗伤”的一种方式。
www.foodmate.net
4.
The head of Sport, Performance, and Fatigue Research Unit also wanted to determine whether video gaming should be classed as a sport.
运动表现与疲劳研究中心的负责人同样也希望能够对电子竞技算不算体育运动下个定论。
www.bing.com
5.
One of the best examples of application customization is in the video gaming industry.
应用程序定制的最好的例子是在视频游戏行业。
www.ibm.com
6.
Weaver and colleagues suggest that video gaming for adults may be a form of "digital self-medication. "
Weaver及其同事认为成人游戏迷或许是一种“电子式自我疗法”。
news.dxy.cn
7.
Microsoft's push into video gaming is small beer compared with its dominance of the global software industry.
相对微软在全球软件行业的霸主地位而言,进攻游戏领域只不过是它的一碟开胃小菜。
www.ecocn.org
8.
Video gaming is isolated from the wider economic cycle by having a cycle of its own.
电子游戏产业独立于广义的经济周期,他拥有自己的周期。
www.ecocn.org
9.
Not surprisingly, Indian special effects, animation and video gaming firms have been growing.
理所当然的,印度特效、动画和视频游戏行业也已开始取得长足发展。
www.fortunechina.com
10.
Video gaming is among the liveliest sectors in Internet industry.
计算机游戏时互联网产业的最活跃部分。
www.bing.com
1.
The new graphics cards will allow to increase resolutions of video gaming and increase the amount of enabled visual effects.
在新图形卡将允许增加视频游戏决议和增加额启用视觉效果。
bbs.pczilla.net
2.
Several EEG devices have been released in recent years sporting fewer sensors than the high-end kit, notably for use in video gaming.
近年来已有多种EEG设备发布,它们装有比高端套件数量少的传感器,特别应用在视频游戏中。
www.ecocn.org
3.
Video gaming is a cyclical industry in which new consoles are launched every five or six years.
视频游戏是以新主机发售开始每五六年为一个循环的工业。
www.ecocn.org
4.
Video gaming isn, t addictive. Nope, not at all.
电子游戏不会使人上瘾?不,不一定。
www.ltaaa.com
5.
The toys that incorporate video gaming and DVD technologies are popular with children.
集视频游戏和DVD技术于一体的玩具受孩子们的欢迎。
bbs.studyget.com
6.
Within 3 years, video gaming was a multi gazillion dollar business and the modern gaming era was born.
3年,视频游戏的黄金时代出现了。
dongxi.net
7.
Even its stronghold in the video gaming business is succumbing to cheaper and nimbler rivals.
如今,甚至作为其核心产业的电子游戏产业也渐渐的流失给了产品更加便宜,更加灵活的对手。
blog.sina.com.cn
8.
Dr Sobel's team has therefore built a version of the device for video gaming.
Sobel博士的团队因此制造了设备的视频游戏版本。
www.ecocn.org
9.
But does video gaming make the pleasure centre larger or do people with larger pleasure centres take up video games?
但是,是游戏让人的快乐中枢的面积变大,还是快乐中枢面积大的人喜欢玩游戏呢?
www.bing.com
10.
Video-gaming developed in America, Europe and Japan largely around console hardware and its associated packaged software.
可视游戏的源于美国、欧洲和日本,其发展是主要建立在游戏机硬件和软件之上的。
bbs.m4.cn
1.
A game designer from the New School put together a wonderful video gaming school.
新学校的游戏设计者组合了一所非常棒的视频游戏学校。
www.ted.com
2.
Even more dramatic has been the rise of social-networking sites as venues for video gaming.
作为电子游戏新战场的社交网站的崛起更引人注目。
www.bing.com
3.
There is no evidence that video-gaming causes long-term aggression; violent crime in America has fallen as games have become popular.
没有证据表明电视游戏导致长期的侵犯性;虽然游戏在美国的开始流行,但是暴力犯罪却减少了。
www.ecocn.org
4.
The government has already set out licensing and other regulations in the online video, gaming, and mapping sectors.
政府已经着手对网络视频、游戏和测绘部门颁发许可证及其它法规。
www.hxen.com
5.
My channel is a video gaming channel.
我的频道是一个视频游戏频道。
www.bing.com
6.
Sony, long the leader in video gaming, is now starting to look like a follower
长期以来领跑电子游戏行业的索尼现在开始看起来像是一个跟随者
www.ecocn.org
7.
This review provides: a summary of the contemporary state of the computer and video gaming industry, market and culture;
本研究综述的目的是提供关于计算机游戏产业、市场和文化等现状的一个概述;
www.ceps.com.tw
8.
digital media ? especially online video - gaming ? is taking hold too , as is wireless technology
数字媒体,特别是在线电子游戏和无线技术也正在站稳脚跟。
www.ichacha.net
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更新时间:2024/11/9 5:09:46