单词 | normal map | ||||||||||
释义 | normal map
更多释义 收起释义 例句释义: 法线贴图,法线图,法向量贴图 1. Select this if you want to see how the normal map will be applied to your texture. 如果你想了解法线贴图如何被应用到你的纹理,选择此项。 game.ceeger.com 2. Here the normal map is applied to the low-detail model, and you can see how each channel encodes the surface information along each axis. 下图演示了将法线贴图附加在低分模型上,这里你可以看见各个分量分别为表面添加了那些附加的信息。 blog.sina.com.cn 3. At this point, if your normal map looks too noisy, like this. 在这一点上,如果您的正常地图看起来太嘈吵,像这样。 blog.163.com 4. In the body aspect of my put call, note how each name has an associated value, almost like a normal map. 在put调用的body部分,注意为各名称指定相关值的方式,几乎与普通的映射无异。 www.ibm.com 5. Once we have a normal map, it's easy to use it to calculate lighting from different directions. 只要我们有了法线贴图,我们很容易使用法线去计算各个方向的光照。 blog.sina.com.cn 6. Render of the Normal Map, perpendicular to the surface. 法线映射渲染,垂直于平面。 wiki.blendercn.org 7. Once the normal map is baked I can optimize the mesh quite a bit to reach my actual polygon budget. 一旦法线贴图烘焙好后我可以再优化下模型达到我的实际多边形预算。 www.game798.com 8. Here's an example of a detailed model, a simple model, and the simple model with a normal map applied. 下面是一个例子从左到右依次是高分模型,低分模型和低分模型带有高分法线贴图。 blog.sina.com.cn 9. Fill the blue channel with a light color. Experiment with the shade; a lighter blue will yield a smoother normal map. 给它的蓝色通道填充一种亮色。尝试下着色,然后会呈现法线贴图那种光滑的亮蓝色。 bbs.cgtime.com.cn 10. Sets how sharp an edge has to be to be treated as a hard edge. It is also used to split normal map tangents. 设置如何对锋利的边缘作硬边处理。它也可以用来切分法线贴图切线。 game.ceeger.com 1. On top of this Iadd the AO map and on some areas I'll also add the green channel of the normal map to add an extra layer of shading. 在这上面我增加了AO贴图以及一些区域我总会加上法线贴图的绿色通道并使用阴影增加一个特殊层。 www.cdcteam.com 2. Enable this if normal map lighting is broken by seams on your mesh. This usually only applies to characters. 如果您的网格上的接缝破坏了法线贴图光照,启用这项。这通常只适用于角色。 game.ceeger.com 3. This procedure was repeated with each one of the model parts to get the final normal map. 为了得到最终的法线贴图,对每一个模型来说这一步骤被重复多次。 feedproxy.google.com 4. Several color, prop, texture, normal map and effects adjustments throughout the game. 一些颜色,设置,材质,法线贴图的修改。 game1.ali213.net 5. The red channel in a normal map encodes the left-right axis of normal blue channel encodes vertical depth. 法线贴图中的红色通道编码了法线的左右轴,蓝色通道编码了垂直深度。 www.esau2.com 6. Then I imported the low poly unwrapped model and turned on the ZMapper again to project the normal map on this mesh. 然后,我导入未展开的低模,再次打开Zmapper去烘焙它的法线贴图。 feedproxy.google.com 7. Then it's time to start baking, interestingly there aren't that many normal map baking plugins out there. 现在是时候开始烘培了,有趣的是并没有许多法线贴图烘培插件开发出来。 www.esau2.com 8. Final tangent space normal map for the character. 最终得到的角色的相切空间的法线贴图。 www.esau2.com 9. From my experience if you have separate meshes for all of the parts, your final normal map will look really clean and almost like high poly. 由我的经验如果你用独立的模型作为所有的部件,你的最终法线贴图会看起来清楚点,几乎象高模了。 www.game798.com 10. It's simplest normal map you can create, here's picture with them rendered on our texture. 这是你能创建的最简单的标准图,在这里图片连同它们着色到我们的图层上。 www.game798.com 1. Side view render of the Normal Map. 法线映射的边延视图渲染。 wiki.blendercn.org 2. With the normal map and the AO map created I will go ahead and start work on the color map. 随着法线贴图和AO贴图做好我会继续开始制作颜色贴图。 www.game798.com 3. Materialsettings to create a Normal Map. 创建法线映射的材料设置。 wiki.blendercn.org 4. Texturesettings to create a Normal Map. 创建法线映射的纹理设置。 wiki.blendercn.org 5. The terms "Normal Map" and "Bump Map" are often used synonymously, but there are certain differences 术语“法线映射”和“凸块映射”经常同时使用,但是它们还是有些区别的 wiki.blendercn.org 6. Camera settings to create a Normal Map 创建法线映射的摄像机设置 wiki.blendercn.org |
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