The object prototype is a good place to define nearly everything related to the finitestate machine: the state table, its actions, and their parameters.
对象原型是定义与有限状态机有关的几乎任何东西的合适位置:状态表、它的操作及其参数。
2
This article shows how to design the behavior of an animated widget using the graph and table representations of a finitestate machine.
本文展示了如何使用有限状态机的图、表表示设计一个动画式小部件的行为。
3
Change of call file status presents in call file information table by FiniteState Machines mechanism.