As part of the final scene pass, the bloom texture is scaled to the size of the back buffer using bilinearfiltering and added directly to the output of the scene.
作为最终场景的一部分,光晕纹理缩小到使用双线性过滤和场景直接输出的后缓冲尺寸。
2
Frankly, we're still in the early days of physics, much like 3D in the early days where you had Z-buffer and bilinearfiltering - things are obviously quite different nowadays.
坦白地说,我们仍处于初期物理,就像在那里你的Z轴缓冲和双线性过滤-事情很明显现在完全不同。
3
On this basis, sectionalized linearization of bilinear hysteretic structural characteristics and bilinear hysteretic filtering of structural system are put forward.