This paper discusses the feature of redundant discrete wavelet transform and proposes an irregular triangular mesh design method in wavelet domain for motion compensation in wavelet video codec.
A motion compensation method based on overlapped triangular patches is proposed after analysing the general triangular patch compensation method using affine transformation.
此文在分析由仿射变换描述的三角形运动补偿基础上,提出了基于重叠区域的三角形运动补偿方法。
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Meanwhile, the triangular grids are deformed according to the motion of solid bodies with a 'spring' analogy approach.