This paper puts forward a kind of viewdependent LOD model simplification method based on face deletion operation.
文章提出了一种基于面删除操作的视相关LOD模型简化方法。
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In this model, a new rule for evaluating viewdependent dynamic error is adopted and the method of repairing the cracks intrinsically caused by quadtree data structure is also improved.
This paper proposes a dynamic simplification algorithm for the terrain model based on the Triangle Subdivision Bi tree to realize continuous viewdependent multi resolution rendering of terrain mesh.