A new method for merge of range data and texture based on calibrating two cameras in a worldcoordinatesystem is proposed.
在将两个摄像机对同一坐标系(全局坐标系)标定的基础上,提出了距离数据及纹理的融合方法。
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The coordinate transformation matrix based on the direction cosine parameters from the object coordinatesystem to the worldcoordinatesystem is derived by vector algebra.
In the embedding step, four points are specified to build the worldcoordinatesystem so that the virtual objects are superimposed on the real scene images in the proper positions.