A new method for merge of range data and texture based on calibrating two cameras in a worldcoordinate system is proposed.
在将两个摄像机对同一坐标系(全局坐标系)标定的基础上,提出了距离数据及纹理的融合方法。
2
The camera calibration result and optimization algorithm are used to calculate the object's worldcoordinate from image coordinate.
结合摄像机标定结果和优化算法从二维图像坐标中计算目标物体的世界坐标。
3
Note that because the origin of the worldcoordinate space is at the upper-left corner of the client area, the page coordinates are the same as the world coordinates.