These are problems that many of us can’t or don’t want to engage with, but games can change that because, by definition, any successful interactive system will make people want to engage.
These are problems that many of us can't or don't want to engage with, but games can change that because, by definition, any successful interactive system will make people want to engage.
25% of 25 to 29-year-olds surf the Net between 24 and 162 hours per week - sadly, Harris Interactive doesn't tell us how many of these users actually spend every minute of the week online.