One simple tip for modeling the wood slates was to tessellate the faces and then add a small noise on the vertex so we can get a nice random surface that gives some realistic look of old wood.
再创建木板有一条小建议:在表面附上纹理并在顶点加一些噪点,这样表面更随机看起来像真实的老木头。
2
Interpolation to vertex positions and normals is one of important contents in parametric surface modeling.
顶点位置和法向插值是参数曲面造型的重要内容。
3
But surface generation requests through a series of curves, and it finally produces control vertex and node vector satisfied with surface request.