A polygonvertex algorithm is a new optimizing method of blanking layout.
多边形顶点算法是冲裁排样优化问题的一种新算法。
2
This algorithm considers the polygonvertex normal predigesting rule as a basic gist. On the precondition of assuring terrain effect, it can predigest models in large extent.
这种算法以多边形顶点法矢最简化准则为基本依据,能在保证地形视觉效果的前提下,对模型进行大幅度简化。
3
We have proposed an arithmetic of this kind to eliminate the vertex in a circling way, ignoring the knaggy character and the deasil or anticlockwise direction of the plane polygon.