To the problem of weave texturesimulation in real scene, a new method of scene simulation using geometrical constraints of weave texture is proposed.
针对真实场景当中织物纹理的虚拟模拟问题,提出一种利用纹理几何约束进行场景模拟的方法。
2
Many reports have been made about the applications of fractal theory in the fields of natural image simulation, image texture analysis, pattern recognition etc.
自然图像的模拟,图像纹理分析,模式识别等方面都可见大量的用分形理论来分析和研究的报道。
3
This article introduced the method of texture detail simulation.