So the paper brings forward a method of pitch estimation in time-domain based on correlated squarefunction.
论文在此法的基础上,提出了一种基于时域自相关平方函数的基音周期估计方法。
2
This example returns the length of the third side of a right triangle by applying the SQUAREfunction to two variables and then calculating the square root of their sum.
此示例通过对两个变量应用SQUARE函数然后计算其和的平方根,返回直角三角形第三边的长度。
3
I have written a fully functional first-person-shooter (2.5d styled), though I'd like for sprites to be darkened at a distance from the camera (inverse-squarefunction).