And there he is. The final model. Created Subsurface Scattering for the face and hands. Now its time to rig and pose the character.
这就是最终的模型。我给脸部和手部创建了次表面散射。现在是时候绑骨骼和摆姿势了。
2
The space and time interference of transparent polymer gels measured by laser static and dynamic light scattering, respectively.
采用静态和动态激光散射测量了透明聚合物凝胶结构的空间相关性和时间相关性。
3
At this time the simulator does not implement surface travelling wave modelling and associated edge or gap backscatter modelling, or edge diffraction scattering effect modelling.