An optimized shadowvolume algorithm was developed to render shadow in large-scale scene.
为解决大规模场景中绘制实时阴影的问题,提出优化的阴影体算法。
2
The key technique of vector data render based on stencil shadowvolume is discussed and is proved by experiments.
提出一种基于模板阴影体算法的矢量数据绘制方法,实现矢量数据在三维场景中的高质量实时叠加显示。
3
By combining shadow map, shadowvolume and ray marching techniques, a new hybrid method is proposed for rendering of volumetric shadows under participating media.