Before I jump into modeling a game character I need to consider my polycount budget, mesh topology, any rigging issues and my texture limits.
而在制作游戏角色模型前我们还需要考虑模型预计的面数、模型拓扑、装备摆放和贴图大小。
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This way you can limit the amount of polys per object you are working on, making it all a lot less painfull when your total polycount is reaching the 500.000 mark.