And this is where interpolation and a predictionfunction can provide a solution.
而这就是插值和预报函数能提供的解决方案。
2
You can base this predictionfunction on the speed of the object, steering or rotation speed.
你能让预报函数基于物件的速度、操纵或者旋转速度。
3
But unfortunately, the display_game function gets more complex. You will have to implement a predictionfunction that takes the interpolation as argument.