The mapping is the same in all the vases so that each vase model can go with 10 different textures and with different stretching (nonuniformscale).
但是所有瓶子的制作过程是一样的,每个瓶子模型配合10种不同的纹理,然后进行不等比缩放。
2
Note: If you adjust the pivot or non-uniformscale of an instance, it will become unique.
注意:如果你调整轴心点或者不成比例缩放一个实例,它将变得唯一。
3
Colliders do their best to match the scale of an object. If you have a non-uniformscale (a scale which is different in each direction), only the Mesh Collider can match completely.