The player collects items, solves puzzles, and talks to non-playercharacters though conversation trees to learn about the story and determine what to do next.
玩家收集物品,解决谜题,和非玩家角色的对话,通过对话树来了解这个故事,并决定下一步该做什么。
2
It feels like playing a single-player role-playing game where your perpetually active character moves through a world of NPCs (non-playercharacters) who follow predictable routines.