First, you can use a numerical search procedure to propose and evaluate different values of m and b, ultimately settling on estimates producing the least squared error.
第一种方法,可以使用数值搜索过程设定不同的m和b值并对它们求值,最终决定产生最小方差的估计值。
2
Then the computer tries to estimate who is winning and losing in each node, and these estimates result in a numerical point value for that game position.
然后程序在某个节点上评估博弈的胜负,这些评估结果被换算成博弈形势的分值。
3
Numerical experiments support these theoretical results and indicate that the estimates are stable.