In this tutorial, I show you how I made the abstract shapes below by starting with a sphere and adding a texture with Sub Polygon Displacement and a noise pattern.
在本教程中,我告诉你我是如何从一个球体,并添加一个次多边形置换和燥波模式的纹理制作抽象的形状。
2
My Implementation of Midpoint Displacement to generate islands does not create the desired pattern?
我实现的中点位移产生的岛屿不创建所需的模式?
3
The key of push-over analysis method is load pattern and target displacement.