Get a more realistic illumination I have enabled final Gather in "indirectillumination". I put a quite high number in "samples" to make the final rendering (600).
为了获得真实的光照,我开启了最终聚集,最后的渲染时给予较高的采样600。
3
By turning on the Details mode, the Ambient Occlusion only darkens the indirectillumination in problem-areas, avoiding the traditional global and unpleasant Ambient Occlusion look.