Made in this paper is a comparison between the hiddensurfacealgorithm and shading method in generating three dimension vivid graph.
对三维形体真实图形生成中的隐藏面消除算法和可见面明暗处理方法进行了比较研究。
2
This paper presents a pixel level algorithm for drawing implicit surfaces, which accomplishes hidden line removal according to the feather of implicit surface.
文章提出了一个隐式曲面的象素级生成算法,并针对隐式曲面的特点实现了隐藏线消隐。
3
It could be applied to the hiddensurface removal in the indoor scene easily because of its simple but effective algorithm.