Figure 2. The blocks of the programmable graphicspipeline.
图2。可编程图形管线模块图。
2
In the rasterization processing stage of the 3d graphicspipeline, we did solid research on real-time and texture mapping technique.
在图形管线的光栅化处理阶段,本文对实时光照技术和纹理技术进行了具体的研究。
3
Because there are so many different methods of rendering 3d worlds, it's nearly impossible to give a description of a graphicspipeline that works in all situations.