Chapter 5 analyzes the data structure of graphicclass and character class as well as the definition of them in detail.
第五章详细地分析了动画角色绘制部分的图元类、角色类的数据结构以及类的定义。
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You can set the stroke, opacity, fill, or any of the graphic styles either at the class level or at the local level; you can even change them on the fly with a script as needed.
The translation code in the GraphicsEnvironment class is highlighted, as is the render code in the GraphicsObject, which calls back to the graphic environment for coordinate translation.