This is hardwaredependent so your mileage will vary.
当然,这取决于硬件,所以您的具体数据可能会与此不同。
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Our first solution, FPS dependent on Constant game speed, has a problem when running on slow hardware. Both the game speed and the framerate will drop in that case.
The operation of this function is dependent upon the underlying hardware, but commonly the packet described by the sk_buff is moved to a hardware ring or queue.