Our first solution, FPS dependent on Constant game speed, has a problem when running on slow hardware. Both the game speed and the framerate will drop in that case.
This is hardwaredependent so your mileage will vary.
当然,这取决于硬件,所以您的具体数据可能会与此不同。
3
The operation of this function is dependent upon the underlying hardware, but commonly the packet described by the sk_buff is moved to a hardware ring or queue.