One implication of this work is that reaction times in the population will probably improve with the rise of fast-action video-games.
这项研究的一个启示就是:大众的反应时间将会随着需要快速反应的电子游戏的兴起而改善。
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For some this involved playing fast-action shoot-’em-up games such as“Call of Duty 2” and“Unreal Tournament”, but others were given a slow-moving life-strategy game,“The Sims 2”.