释义 |
Definition of antialiasing in US English: antialiasingnounˌantēˈālēəsiNGˌantēˈālēəsiNG (in computer graphics) a technique used to add greater realism to a digital image by smoothing jagged edges on curved lines and diagonals. Example sentencesExamples - On my system, which is middle class at best, I have all features maxed out, even enabled antialiasing, and I still get enjoyable framerates in cities.
- Support of full-screen antialiasing (supersampling and multisampling with 2 to 4 samples)
- I was wondering if anyone can explain what it is exactly that anisotropic filtering and antialiasing do.
- We believe that running at higher levels of antialiasing would generate unplayable frame rates, so we didn't test with higher settings.
- Well anyway you may only want to play the game in 1024x768 with this level of antialiasing enabled.
- The industry's fastest antialiasing delivers ultra-realistic visuals, with no jagged edges, at lightning-fast speeds.
- In three more games the speed proved to be limited by the CPU performance despite our using full-screen antialiasing.
- The old-fashioned method of antialiasing is called super sampling.
- This, however, often comes at a more substantial performance penalty and some games don't get along well with antialiasing, so you'll want to experiment a bit and perhaps revisit this control panel.
- It offers up to 50 percent performance improvement in ray tracing with antialiasing, as well as other feature improvements.
- Also, edge antialiasing is used to keep the image ‘jag’ free and clean.
- The technology's intelligent antialiasing captures a higher-resolution version of each image, then resizes and resamples it for output to your screen, smoothing away imperfections.
- Using full-screen antialiasing was out of the question altogether.
- This way, the game engine can look its best, and we can focus our attention on only three knobs and levers: pixel resolution, antialiasing and anisotropic filtering.
- We now have 3D hardware capable of simultaneous MIP-mapping, anisotropic filtering, and antialiasing in real time, at 60 frames per second in many titles.
Definition of antialiasing in US English: antialiasingnounˌantēˈālēəsiNG (in computer graphics) a technique used to add greater realism to a digital image by smoothing jagged edges on curved lines and diagonals. Example sentencesExamples - Using full-screen antialiasing was out of the question altogether.
- I was wondering if anyone can explain what it is exactly that anisotropic filtering and antialiasing do.
- This, however, often comes at a more substantial performance penalty and some games don't get along well with antialiasing, so you'll want to experiment a bit and perhaps revisit this control panel.
- Also, edge antialiasing is used to keep the image ‘jag’ free and clean.
- We believe that running at higher levels of antialiasing would generate unplayable frame rates, so we didn't test with higher settings.
- This way, the game engine can look its best, and we can focus our attention on only three knobs and levers: pixel resolution, antialiasing and anisotropic filtering.
- Well anyway you may only want to play the game in 1024x768 with this level of antialiasing enabled.
- The industry's fastest antialiasing delivers ultra-realistic visuals, with no jagged edges, at lightning-fast speeds.
- On my system, which is middle class at best, I have all features maxed out, even enabled antialiasing, and I still get enjoyable framerates in cities.
- Support of full-screen antialiasing (supersampling and multisampling with 2 to 4 samples)
- The technology's intelligent antialiasing captures a higher-resolution version of each image, then resizes and resamples it for output to your screen, smoothing away imperfections.
- We now have 3D hardware capable of simultaneous MIP-mapping, anisotropic filtering, and antialiasing in real time, at 60 frames per second in many titles.
- The old-fashioned method of antialiasing is called super sampling.
- In three more games the speed proved to be limited by the CPU performance despite our using full-screen antialiasing.
- It offers up to 50 percent performance improvement in ray tracing with antialiasing, as well as other feature improvements.
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