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单词 antialiasing
释义

Definition of antialiasing in US English:

antialiasing

nounˌantēˈālēəsiNGˌantēˈālēəsiNG
  • (in computer graphics) a technique used to add greater realism to a digital image by smoothing jagged edges on curved lines and diagonals.

    Example sentencesExamples
    • On my system, which is middle class at best, I have all features maxed out, even enabled antialiasing, and I still get enjoyable framerates in cities.
    • Support of full-screen antialiasing (supersampling and multisampling with 2 to 4 samples)
    • I was wondering if anyone can explain what it is exactly that anisotropic filtering and antialiasing do.
    • We believe that running at higher levels of antialiasing would generate unplayable frame rates, so we didn't test with higher settings.
    • Well anyway you may only want to play the game in 1024x768 with this level of antialiasing enabled.
    • The industry's fastest antialiasing delivers ultra-realistic visuals, with no jagged edges, at lightning-fast speeds.
    • In three more games the speed proved to be limited by the CPU performance despite our using full-screen antialiasing.
    • The old-fashioned method of antialiasing is called super sampling.
    • This, however, often comes at a more substantial performance penalty and some games don't get along well with antialiasing, so you'll want to experiment a bit and perhaps revisit this control panel.
    • It offers up to 50 percent performance improvement in ray tracing with antialiasing, as well as other feature improvements.
    • Also, edge antialiasing is used to keep the image ‘jag’ free and clean.
    • The technology's intelligent antialiasing captures a higher-resolution version of each image, then resizes and resamples it for output to your screen, smoothing away imperfections.
    • Using full-screen antialiasing was out of the question altogether.
    • This way, the game engine can look its best, and we can focus our attention on only three knobs and levers: pixel resolution, antialiasing and anisotropic filtering.
    • We now have 3D hardware capable of simultaneous MIP-mapping, anisotropic filtering, and antialiasing in real time, at 60 frames per second in many titles.

Definition of antialiasing in US English:

antialiasing

nounˌantēˈālēəsiNG
  • (in computer graphics) a technique used to add greater realism to a digital image by smoothing jagged edges on curved lines and diagonals.

    Example sentencesExamples
    • Using full-screen antialiasing was out of the question altogether.
    • I was wondering if anyone can explain what it is exactly that anisotropic filtering and antialiasing do.
    • This, however, often comes at a more substantial performance penalty and some games don't get along well with antialiasing, so you'll want to experiment a bit and perhaps revisit this control panel.
    • Also, edge antialiasing is used to keep the image ‘jag’ free and clean.
    • We believe that running at higher levels of antialiasing would generate unplayable frame rates, so we didn't test with higher settings.
    • This way, the game engine can look its best, and we can focus our attention on only three knobs and levers: pixel resolution, antialiasing and anisotropic filtering.
    • Well anyway you may only want to play the game in 1024x768 with this level of antialiasing enabled.
    • The industry's fastest antialiasing delivers ultra-realistic visuals, with no jagged edges, at lightning-fast speeds.
    • On my system, which is middle class at best, I have all features maxed out, even enabled antialiasing, and I still get enjoyable framerates in cities.
    • Support of full-screen antialiasing (supersampling and multisampling with 2 to 4 samples)
    • The technology's intelligent antialiasing captures a higher-resolution version of each image, then resizes and resamples it for output to your screen, smoothing away imperfections.
    • We now have 3D hardware capable of simultaneous MIP-mapping, anisotropic filtering, and antialiasing in real time, at 60 frames per second in many titles.
    • The old-fashioned method of antialiasing is called super sampling.
    • In three more games the speed proved to be limited by the CPU performance despite our using full-screen antialiasing.
    • It offers up to 50 percent performance improvement in ray tracing with antialiasing, as well as other feature improvements.
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更新时间:2024/10/19 14:44:14